I am a Hard Surface 3D Artist. I'm very familiar with high poly to Low poly workflows using Maya, Zbrush, Substance Painter, and Substance Designer, with experience working with LODs for optimization.
2019-Present - Associate -> Mid Level Hard Surface Artist at Certain Affinity Toronto
2017-2018 - Junior Model Artist at Ubisoft Toronto
2015-2016 - Acted as Art Director for collaborative Game Project with Alumni, and other divisions of Toronto Film School (Voice Acting, Graphics Design)
2014-2016 - Graduated from the Toronto Film school Game design and Animation Program at the RCC Institute of Technology